

Leper Gnome: As a sergeant it is basically an almost guaranteed 2 damage for 1 mana. 3/2 for 1 mana is insane, while your HP is not something you should be concerned with in most matchups. Divine shield means it will take 2 hits before it dies, therefore allowing it to trade or survive through aoe.įlame Imp: A great 1-drop. But if you’ve got something on board already, it brings 2 damage for 1 mana right away, which is usually fine even if it dies wihout attacking even once.Īrgent Squire: A solid 1 drop. A bad choice to play as a standalone minion. Using it on your own minions can be helpful too.Ībusive Sergeant: One of the weaker 1-drops.

Mortal Coil: 1 mana to finish off a creature and draw a card is a win. First part aims at softening your enemy, while the second one allows you to finish them off with one blow. I had 2 blood imps and tinkmaster overspark instead of wolfriders and hellfire. It was slightly different in test-season 1 days though. This is a current version that carried me all the way up to top 5 legend on EU ladder season 1 and top 6 in test-season 4. Consider it a value of a sort) outright after coming into play. Ideal card is the one that gives you value (For this deck damage output is equally important to card draw. That means no irreplaceable or “must-draw” cards and no hard card combos. At the same time I wanted as little random in my deck as possible. Deck should have been as fast as possible in order to grind through ranks at great speed. I’ve created this deck around test season 1 to meet several requierments. This guide will be covering not-so popular warlock deck, which I personally call “16hp lock”. Hearthstone Warlock Power Overwhelming Rush Deck by Erom
